> For the complete documentation index, see [llms.txt](https://docs.motorica.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.motorica.com/documentation/integrations/unreal-engine/how-to-guides/import-single-animations-onto-import-plugin-skeleton.md).

# Import Single Animations Onto Import Plugin Skeleton

Walkthrough how to import animations onto the UE Importer plugin's version of the Motorica skeleton.

<figure><img src="https://3701240830-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fd4XRcFZ7K0KOxbfN13Yz%2Fuploads%2F6PrfwBQnBlu2DRQnTezR%2FQuickImport%20Single%20Anim.png?alt=media&amp;token=ef81e326-569c-4fdd-99bf-2df4c3652756" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
This guide is only relevant if you have seen the error on the left image above, when trying to import an animation **directly** onto the skeleton that comes packaged with the plugin.
{% endhint %}

In UE 5.5, Epic introduced the new **Interchange** importer which altered the way that FBX importing happens in-engine. Our plugin uses a **Z-up** version of the skeleton, to be compatible with the engine's motion matching tools. Therefore, to import the **Y-up** animations that our platform generates, we must configure some input settings, but these settings do not exist in Interchange!

As a result, when importing animations directly onto `SKEL_Motorica`  (the Motorica skeleton that is packaged with the plugin) we get the artefacts seen on the left image at the top of this page.

## How to Fix

Before importing animations directly onto this skeleton, you must first use the console command:

<p align="center"><code>Interchange.FeatureFlags.Import.FBX 0</code></p>

This will **disable interchange** for all FBX imports, allowing you to use the legacy import procedure. After this, you may continue with the import process, first by clicking 'Import':

<div align="left"><figure><img src="https://3701240830-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fd4XRcFZ7K0KOxbfN13Yz%2Fuploads%2FEnEigSMyHX6C7L7dqVp6%2Fclick%20import.png?alt=media&amp;token=9f819964-0bd3-49ae-a422-9159376fd346" alt="" width="563"><figcaption></figcaption></figure></div>

Then, select the file(s) you want to import, and you'll be greeted with the **legacy import options**. From here you will need to:

1. Select the Motorica Skeleton

<div align="left"><figure><img src="https://3701240830-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fd4XRcFZ7K0KOxbfN13Yz%2Fuploads%2Fr9kaC1OHa5UUVNhRPVUt%2Fselect_skeleton.png?alt=media&amp;token=35f1e9ab-48b3-49bd-8ca6-3e1fd2eb26dc" alt="" width="521"><figcaption></figcaption></figure></div>

{% hint style="info" %}
*<mark style="color:$info;">If it doesn’t show up initially, you may have to click the settings cog and select  ‘Show Plugin Content’</mark>*
{% endhint %}

2. Select 'Use Default Sample Rate'

<div align="left"><figure><img src="https://3701240830-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fd4XRcFZ7K0KOxbfN13Yz%2Fuploads%2FEy391N0PEhwyOcCddeFC%2Fdefault%20sample%20rate.png?alt=media&amp;token=8e42b086-8da9-49b0-8337-9d0e544441c9" alt="" width="529"><figcaption></figcaption></figure></div>

3. Select 'Force Front XAxis' and set Import Rotation to `(0°,0°,90°)`&#x20;

<div align="left"><figure><img src="https://3701240830-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fd4XRcFZ7K0KOxbfN13Yz%2Fuploads%2FaL1OU28zaeNxMrny08zT%2Fexport%20settings.png?alt=media&amp;token=df663692-872a-4128-a606-a143cb995427" alt="" width="530"><figcaption></figcaption></figure></div>

4. Then you're done!

<div align="left"><figure><img src="https://3701240830-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fd4XRcFZ7K0KOxbfN13Yz%2Fuploads%2F1qU7qwhpc5eG5fH19V79%2Fdone.png?alt=media&amp;token=19006375-25f4-4141-90f8-167d10bb76dd" alt="" width="135"><figcaption></figcaption></figure></div>

{% hint style="warning" %}
Don't forget to run `Interchange.FeatureFlags.Import.FBX 1`  to revert the console command & bring back the Interchange FBX importer for other assets!
{% endhint %}
