Motion Factory Reference
Reference for the UI elements and product features in Motion Factory.
Motion Factory Dashboard

Y-up Axis.
Character Settings.
Playback Timeline.
3D Viewport.
Control Settings.
Step Navigator.
1. Y-up Axis.

Motion Factory uses a right-handed Y-Up Axis:
X is left
Y is up
Z is forward.

2. Character Settings

The character settings allow you to change physical aspects of the avatar and toggle certain visual features in the 3D Viewport.
The following settings occur from top to bottom in the UI:
Avatar Settings: adjusts the avatar's gender and weight.
Follow Character: enabled by default, it permits the camera to follow the avatar's movements.
Run in Place: disables the 3D Viewport's grid lines and pathing arrows and changes the camera to follow the avatar's movements.
Show Skeleton: displays the avatar's skeleton and joint structure.
Show Root Path: displays the root path which the avatar travels during the animation.
3. Playback Timeline

This section includes buttons and controls for controlling the playback of animations in the 3D Viewport. Controls include:
Pause and playback.
Real-time draggable timeline.
Automatic playback repeat.
Playback speed.
4. 3D Viewport

Animations are displayed in the 3D Viewport space.
Sometimes after making changes to an animation, the avatar will T-pose in a grey mesh. If this is the case, you'll need to click the Preview Animation button again to view animations correctly.
5. Control Settings

The Control Settings section in the UI provides the parameters and tools for fully customizing your animation output.
Choose a Style
The Choose a Style section always appears first after choosing your workflow in Motion Factory. It displays the same options and tooling when using both the Simplified workflow and Custom Trail Sets.

This section allows you to customize the following:
The animation's avatar model.
The animations Style or mix of Styles.
The character scale based on hip bone height.
The Style's Seed for generating animations.
Simplified Workflow
The Simplified workflow first displays the Choose a Style section. Then, settings are displayed in the following order:
Select a Gait

Choose whether to include Walk, Run, or Sprint animations in your dataset. At least one Gait must be selected to proceed.
Movement Settings

Allows you to finetune the speed of each selected Gait and whether to include Strafing animations in those datasets.
Movement Mode

Choose whether animations use Dynamic, Realistic, or Sluggish movement.
Dynamic: unnaturally agile and stylized
Realistic: recommended for most use cases
Sluggish: weighted and slower movements
Animation Type

Animations can differ in either Long or Short lengths.
Long animations are traditionally used in motion matching systems and provide multiple actions for a more diverse dataset.
Short animations are for unique use-cases where the motion matching system, or animation system in general, prefers shorter takes rather than longer ones.
Duration Modifiers include options for adjusting the length of particular animation segments.
Idle Scalar impacts the duration of idle segments in an animation
Moving Scalar impacts the duration of straight moving segments devoid of turns and arcs.
Advanced Settings

Advanced settings provide extra control options for Looping Behavior and Speed Damping.
Looping normalizes an animations gait cycle so from start to finish the animation loops seamlessly. Looping can only work if there is no acceleration, turn rate, and directional changes.
Speed Damping reduces the character's movement speed when strafing or moving backwards — particularly helpful for certain gameplay systems requiring realistic human movement or gameplay that uses lock-on targeting.
Review

The Review section displays all of your choices and selected changes to your animation dataset.
Custom Trail Set Workflow
The Custom Trail Set workflow first displays the Choose a Style section. Then, additional settings are available for tailoring your chosen Trail Set to your dataset's needs. These settings include:
Looping Behavior
Modular Trail Settings
Gait Speeds
Movement Settings
Turn Behaviour
Speed Damping
Duration Modifiers

6. Animation Previewer

The Animation Previewer allows you to preview and make final edits to your animations before they're generated. There are two key UI elements within this section:
Animation Explorer
Control Settings
Animation Explorer

All generated animations in your dataset can be viewed in the Animation Explorer. Once an animation is selected, the 3D viewport will begin playing the animation for preview.
Control Settings

Whether selecting an animation, folder, or the entire dataset, the Control Settings allow you to enable Looping behavior and Phase Shifting.
If no animation is selected, you can make Batch Edits to all of the animations within your dataset, or you can select a folder to make batch edits to just the folder's animations.
If selecting an animation, you'll have options to preview the animation in the 3D Viewport and overwrite the animations seed.
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