Trail Set Manager Reference
Reference for the UI elements and product features in Trail Set Manager.
Trail Set Manager Dashboard

Outliner
Gaits
Playback Timeline
3D Viewport
Trail Editor
1. Outliner

Trails are organized, created, and searchable in the Outliner.
Use the purple + button to create new trails and folders, or right click in the Outliner's Explorer to create trails and folders in specific locations.
2. Gaits

Gaits are created and organized in the Gaits section.
Every Trail must belong to a Gait. Additionally, Idle is a Gait added to every Trail Set by default and does not need to be recreated by the user.
3. Playback Timeline

Directly control the 3D Viewport's playback of the Trail in real-time. Includes controls for repeating playback and changing the speed of playback.
You can also view and select Trail Segments directly in the timeline and view where each Segment resides in the Trail's runtime.
4. 3D Viewport

Trails are visually displayed in the 3D viewport with a T-posing, unmeshed avatar over selected segments. When using playback, the unmeshed avatar will play through the trail according the Trail and Trail Segment's configurations.
5. Trail Editor

The Trail Editor allows you to edit a Trail's overall parameters, individual Segments, and select additional options for looping and Phase Shifting.
Trail Parameters

Every Trail includes overall parameters for the Trail's Initial Direction and Root Offset.
Trail Segments
Segments are customized in the Trail Segments section of the editor.

Gait
The Segment's selected Gait.
Duration
The number of frames within the selected Segment. Animations are captured in 30fps.
Turn Angle
The angle which the avatar turns at the start of the Segment.
Angspeed
The angular speed which the avatar turns during the start of the Segment. Used to create arcs.
Strafe Angle
The angle which the avatar faces when performing movement. For example, enabling this property forces the avatar to face 0°.
When disabled, the avatar faces the direction of their movement by default.
Speed Multiplier
The multiplier of the Segment's speed. Used to create speed variations within the same Trail without using different Gaits.
Post Turn
Controls when the avatar begins rotating when carrying out a turn specified by Turn Angle.
There are 3 available values: 0.0 (pre-turn), 0.5 (default), and 1.0 (post-turn).
0.0 starts rotation before the avatar's change in direction starts.
0.5 starts rotation when the avatar changes direction.
1.0 delays rotations until after the avatar changes direction.
End Angspeed
The angular speed which the avatar turns at the end of the Segment.
Used to create arcs.
When disabled, End Angspeed defaults to the same value as Angspeed.
Trail Options

Additional options include: turning the Trail into a looping animation, and enabling Phase Shifting to create animation variations with the Trail. A Trail cannot use Phase Shifting while also being a looping animation.
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