> For the complete documentation index, see [llms.txt](https://docs.motorica.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.motorica.com/documentation/motion-stage/how-to-guides/generate-an-animation-with-a-specific-guaranteed-idle-pose.md).

# Generate an animation with a specific guaranteed idle pose

*This guide shows you how to apply a key idle pose to a generated animation in Motion Stage, so the animation converges on a pose you choose. For what a key idle pose is and when to use one, see* [*About key idle poses*](https://claude.ai/cowork/local_7d0cbdc7-f093-4c98-b3be-b2bebbc4e3f0#) *(Explanation).*

### Before you begin

You need to be on Motion Stage and have an Enterprise account.

### Steps

1. **Open Motion Stage.**

2. **Create an idle motion.** \
   The feature needs an idle present in your motion. Open the Motion tab and set the speed of the second half to zero to bring the character to rest.

   <figure><img src="/files/Rme7K32kGIunFym0Vcek" alt=""><figcaption></figcaption></figure>

3. **Back in "Styles Menu" toggle on Key Idle Pose in the side panel.** \
   The pose options appear once the feature is on.

   <figure><img src="/files/sazU0echupFU8Wutp7Zf" alt=""><figcaption></figcaption></figure>

4. **Create the idle pose from a Motorica style.** \
   Select the style you want the pose derived from, then scroll down and create the idle pose.

   <figure><img src="/files/t1R0S7yHIXSEhm93BMzL" alt=""><figcaption></figcaption></figure>

5. **Check the pose in the preview viewer.** \
   Confirm it looks right before continuing. The preview also has options that control how the pose influences the animation — see [Key Idle Pose reference](/documentation/motion-stage/motion-stage-reference/key-idle-pose-kip.md) for what each one does.\ <img src="/files/fcUeTFVuX96yQ5HXxCWH" alt="" data-size="original"><br>

6. **Click Animate!** \
   When it finishes, the idle pose appears as a ghost in the 3D scene and an orange marker appears on the timeline. When the playhead reaches that marker, the animation converges on the idle pose.

   <figure><img src="/files/xwfzFL7r54LTtl8UCut9" alt=""><figcaption></figcaption></figure>

7. **Click Export.** This animation will be exported and have your selected *Key Idle Pose*  guaranteed in the idle segment as the parameter & timeline represent.

### Related

* [About key idle poses](/learn/concepts/key-idle-pose-kip.md) — what the feature does and when to use it.
* [Key Idle Pose reference](/documentation/motion-stage/motion-stage-reference/key-idle-pose-kip.md) — every pose option and setting.
