EnterpriseBETA
Key Idle Pose (KIP)
Technical reference for the feature
Last updated
Technical reference for the feature

Idle Pose (uploaded)
The first frame of a valid character .FBX file, must be retargeted onto the Motorica skeleton.
Blend in (frames)
0 - 60 frames of control telling when the animation should start exhibiting the KIP before hitting the pose.
Blend out (frames)
0 - 60 frames of control telling when the animation should stop exhibiting the KIP after hitting the pose.
Settling time (frames)
0 - 90 frames of when the KIP should appear in the idle. An idle is when the root bone becomes completely still.
Adherence
Value from 0.0 to 1.0, impacting how strongly the idle
Blend Pose Mask
Full Body (default): your pose impacts the entire body when adjusting blend controls.
Upper Body: your pose impacts the only upper body when adjusting controls; useful if seeing problem with feet sliding and you mostly care about the upper body pose.
Full body minus hips: your pose impacts the full body, minus hips when you adjust controls; better for foot sliding in some cases.
Seed: Altering the seed will produce a new idle animation and select a new idle pose from that.
Mirror Pose: Mirrors the entire pose
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