> For the complete documentation index, see [llms.txt](https://docs.motorica.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.motorica.com/documentation/motion-stage/motion-stage-reference/key-idle-pose-kip.md).

# Key Idle Pose (KIP)

## KIP Controls

<figure><img src="/files/bxqlCeo36Tco34YHHU0Q" alt="" width="317"><figcaption></figcaption></figure>

<table><thead><tr><th width="213.51953125">Control Name</th><th>Description</th></tr></thead><tbody><tr><td><strong>Idle Pose</strong> (uploaded)</td><td>The first frame of a valid character .FBX file, must be retargeted onto the Motorica skeleton.</td></tr><tr><td><strong>Blend in</strong> (frames)</td><td>0 - 60 frames of control telling when the animation should start exhibiting the KIP before hitting the pose.</td></tr><tr><td><strong>Blend out</strong> (frames)</td><td>0 - 60 frames of control telling when the animation should stop exhibiting the KIP after hitting the pose.</td></tr><tr><td><strong>Settling time</strong> (frames)</td><td>0 - 90 frames of when the KIP should appear in the idle. An idle is when the root bone becomes completely still.</td></tr><tr><td><strong>Adherence</strong></td><td>Value from 0.0 to 1.0, impacting how strongly the idle </td></tr><tr><td><strong>Blend Pose Mask</strong></td><td><p></p><ul><li><em>Full Body (default)</em>: your pose impacts the entire body when adjusting blend controls.</li><li><em>Upper Body</em>: your pose impacts the only upper body when adjusting controls; useful if seeing problem with feet sliding and you mostly care about the upper body pose.</li><li><em>Full body minus hips</em>: your pose impacts the full body, minus hips when you adjust controls; better for foot sliding in some cases.</li></ul></td></tr></tbody></table>

### Additional Controls

**Seed**: Altering the seed will produce a new idle animation and select a new idle pose from that.

**Mirror Pose**: Mirrors the entire pose
