> For the complete documentation index, see [llms.txt](https://docs.motorica.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.motorica.com/documentation/style-cloning/reference/dance-card-shot-list.md).

# Dance Card Shot List

Dance cards describe how an actor should perform for specific shots.

Each dance card includes an example ID ( `v03dcXX` ), the amount of takes required, the duration, and additional instructions for properly recording the shot.

{% hint style="info" %}
If you record a dance card and feel you didn't capture enough varied motion, record another take and include both in your style clone dataset.&#x20;

More data is always welcome and improves the training of your Style Clone!
{% endhint %}

## Dance Cards

{% hint style="danger" %}
The paths shown in the diagrams are not to be followed exactly. **They are examples!**
{% endhint %}

### Mandatory Cards

Mandatory dance cards **must be included** in your dataset to guarantee a high-quality Style Clone.

#### Idle&#x20;

<figure><img src="/files/o88jJsRVcQOVZFWobTug" alt="A circle with a directional arrow facing upwards in a white canvas." width="563"><figcaption><p>Example of an idle pose.</p></figcaption></figure>

* ID: `v03dc01` .
* At least 1 take required.
* Base idle pose for the entire Style.
* Duration: \~10 seconds.

{% hint style="info" %}
If another dance card has an idle, it should match the data in this animation.
{% endhint %}

<details>

<summary>Example</summary>

{% embed url="<https://storage.googleapis.com/motorica-public/style-clone-videos/dc01.mp4>" %}
Idle pose example.
{% endembed %}

</details>

#### Turn in Place

<figure><img src="/files/z1I6gRfkU1ly6tOpepzT" alt="A circle with a directional arrow facing upwards surrounded by arrows to indicate rotation and different 45 degree angles." width="563"><figcaption><p>Example of turning in place.</p></figcaption></figure>

* ID: `v03dc02` .
* At least 1 take required.
* 15°, 45°, 90°, 135°, and 180°  &#x20;turns in both directions.
* Duration: \~30 seconds.
* Record all turns in one take.
* After each turn, settle into an ide pose for about 1 second.
* Angles don't need to be exact.

<details>

<summary>Example</summary>

{% embed url="<https://storage.googleapis.com/motorica-public/style-clone-videos/dc02.mp4>" %}
Turning in place example.
{% endembed %}

</details>

#### Forward

<figure><img src="/files/MEphDIczVIbxLOwqTEp0" alt="A circle with a directional arrow facing to the right with jagged lines, dots, and arrows indicating a randomized path." width="563"><figcaption><p>Example of forward movement pathing.</p></figcaption></figure>

* ID: `v03dc03`&#x20;
* Multiple takes of varying [speeds ranges](/documentation/style-cloning/reference/mocap-recording-guidelines.md#speed-ranges) for walks, jogs, and runs required.
* Duration: \~30-60 seconds.
* The actor must always face the direction of their movement.
* After stopping at random intervals, the actor must move in a random direction.
* We recommend mixing in longer segments of straight motion and arcs in each take.

<details>

<summary>Examples</summary>

{% embed url="<https://storage.googleapis.com/motorica-public/style-clone-videos/dc03_new_walk.mp4>" %}
Walking forward example.
{% endembed %}

{% embed url="<https://storage.googleapis.com/motorica-public/style-clone-videos/dc03_new_run.mp4>" %}
Running forward example.
{% endembed %}

</details>

#### Strafe

<figure><img src="/files/HR7gYmk27kzZDqzazhgc" alt="A circle with a directional arrow facing upwards with jagged lines, dots, and arrows indicating a randomized path." width="563"><figcaption><p>Example of strafing movement pathing.</p></figcaption></figure>

* ID: `v03dc04`
* Multiple takes of varying [speeds ranges](/documentation/style-cloning/reference/mocap-recording-guidelines.md#speed-ranges) for walks, jogs, and runs required.
* Duration: \~30-60 seconds.
* The actor must always face North.
* After stopping at random intervals, the actor must move in a random direction.
* We recommend mixing in longer segments of straight motion and arcs in each take.

<details>

<summary>Examples</summary>

{% embed url="<https://storage.googleapis.com/motorica-public/style-clone-videos/dc04_new_walk.mp4>" %}
Walking strafes example.
{% endembed %}

{% embed url="<https://storage.googleapis.com/motorica-public/style-clone-videos/dc04_new_run.mp4>" %}
Running strafes example.
{% endembed %}

</details>

#### Backward

<figure><img src="/files/VkEhrFWKA4et4aQdNvS8" alt="A circle with a directional arrow facing left with straight and smoothly curved lines indicating a randomized path." width="563"><figcaption><p>Example of backward movement pathing.</p></figcaption></figure>

* ID: `v03dc05`&#x20;
* Multiple takes of varying [speeds ranges](/documentation/style-cloning/reference/mocap-recording-guidelines.md#speed-ranges) for walks, jogs, and runs required.
* Duration: \~30-60 seconds.
* The actor must face the opposite of their movement.
* After stopping at random intervals, the actor must move in a random direction.
* We recommend mixing in longer segments of straight motion and arcs in each take.

<details>

<summary>Examples</summary>

{% embed url="<https://storage.googleapis.com/motorica-public/style-clone-videos/dc05_new_walk.mp4>" %}
Walking backward example.
{% endembed %}

{% embed url="<https://storage.googleapis.com/motorica-public/style-clone-videos/dc05_new_run.mp4>" %}
Running backward example.
{% endembed %}

</details>

#### Speed Transitions - Forward&#x20;

<figure><img src="/files/x9RHbdu79Qxr7aGZRSi1" alt="A circle with a directional arrow facing right with smooth, curved lines and arrows indicating a randomized path." width="563"><figcaption><p>Example pathing of a forward speed transition.</p></figcaption></figure>

* ID: `v03dc06`&#x20;
* At least 1 take required.
* Duration: \~30-60 seconds.
* The actor must face the direction of their movement.
* The actor cannot pause; movement must be continuous.
* The actor must randomly change their speed throughout the shot.

<details>

<summary>Example</summary>

{% embed url="<https://storage.googleapis.com/motorica-public/style-clone-videos/dc05.mp4>" %}
Example of speed transitions moving forward.
{% endembed %}

</details>

#### Speed Transitions - Backward

<figure><img src="/files/zXW4AkfvBprkwoBCT1fC" alt="A circle with a directional arrow facing left with straight and smoothly curved lines and arrows indicating a randomized path." width="563"><figcaption><p>Example pathing of a backward speed transition.</p></figcaption></figure>

* ID: `v03dc07`&#x20;
* At least 1 take required.
* Duration: \~30-60 seconds.
* The actor must face the opposite direction of their movement.
* The actor cannot pause; movement must be continuous.
* The actor must randomly change their speed throughout the shot.

<details>

<summary>Example</summary>

{% embed url="<https://storage.googleapis.com/motorica-public/style-clone-videos/dc06.mp4>" %}
Example of speed transitions moving backward.
{% endembed %}

</details>

### Optional Cards

Although not required, optional dance cards help train your Style Clone with additional motions and style-specific performances.

#### Spin Transitions

<figure><img src="/files/T7TIsy3Wof9sPR4kI1OH" alt="4 circles with directional arrows facing various directions (as if rotating) on 2 parallel lines." width="563"><figcaption><p>Example pathing of a spin transition.</p></figcaption></figure>

* ID: `v03dc08`&#x20;
* At least 1 take required.
* Duration: \~30-45 seconds.
* Actor must move along a straight line and randomly alternate between backward, forward, and strafing movements.
* The actor cannot pause; movement must be continuous.

<details>

<summary>Examples</summary>

{% embed url="<https://storage.googleapis.com/motorica-public/style-clone-videos/dc11_walk.mp4>" %}
Example of walking spinning transitions moving backward, forward, and strafing.
{% endembed %}

{% embed url="<https://storage.googleapis.com/motorica-public/style-clone-videos/dc11_run.mp4>" %}
Example of running spinning transitions moving backward, forward, and strafing.
{% endembed %}

</details>

#### Sprint

<figure><img src="/files/W5zj8E5SZ2w3O5t1GeNY" alt="A circle with a directional arrow with motion lines moving diagonally downwards on 2 parallel lines." width="563"><figcaption><p>Example sprinting path.</p></figcaption></figure>

* ID: `v03dc09`&#x20;
* At least 1 take required, but more is recommended.
* Duration: \~60 seconds.
* Actor must face the direction of their movement and run as fast as they can.
* You must Include stop and start motions for each shot.
* If possible, include turns and arcs while sprinting.

<details>

<summary>Examples</summary>

{% embed url="<https://storage.googleapis.com/motorica-public/style-clone-videos/dc17_v1.mp4>" %}
Example #1 of the pathing and motion of a straight sprinting shot.
{% endembed %}

{% embed url="<https://storage.googleapis.com/motorica-public/style-clone-videos/dc17_v2.mp4>" %}
Example #2 of the pathing and motion of an turning sprinting shot.
{% endembed %}

</details>

#### Extras for Style Specifics

Extra shots include motions your Style Clone needs but aren't already covered by our provided dance cards.\
\
For example, a Style Clone for a two-handed melee sword may require additional strafe circling shots for a gameplay system that has character-lock-on combat.

<figure><img src="/files/WDqv070YrizJrunokODX" alt="A boxy rectangle on a white canvas." width="563"><figcaption><p>Extra shots that are "out of the box" for your specific Style.</p></figcaption></figure>

* ID: `v03dc10`&#x20;
* As many takes as you need for varying [speed ranges](/documentation/style-cloning/reference/mocap-recording-guidelines.md#speed-ranges).
* No duration requirements.

<details>

<summary>Example</summary>

{% embed url="<https://storage.googleapis.com/motorica-public/style-clone-videos/dc18_v1.mp4>" %}
Example of an extra shot for a two-handed weapon style.
{% endembed %}

</details>

## Shot List Spreadsheet

During the recording process, use the provided spreadsheet below to keep track of your shots and progress during the shoot.

{% embed url="<https://docs.google.com/spreadsheets/d/1f0Lgj3-BvOE_-wm_-GzidoKOuQe7dH9KQlQecrozoi0/copy>" %}
A spreadsheet containing the full shot list.
{% endembed %}


---

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