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When a generated animation contains an idle segment (e.g. an walk into a stop), Key Idle Pose lets you control the when and were an exact idle pose should exist in the idle section of the animation.
This aims to give you the control and guarantee of consistent idle poses for your relevant idle animations produced from Motorica.
You choose a Motorica style's idle pose (or supply your own as .fbx, we take the first frame).
During the idle portion of the generation, the animation will hit that pose.
Control Parameters:
Blend in / blend out: when (in frames) the animation transitions into and out of the key pose within the idle segment.
Settling time: How soon (in frames) after the the root bone goes idle should the animation try and hit the supplied idle pose. When in the idle sequence should the idle pose appear
Adherence: control how much the actual idle animation is influenced by the provided pose. Higher the adherence, the more the idle animation will represent the pose. Lower the less guarantee of what the animation will look like during idle.
Blend Pose Mask: During the animation, which part of the body should the pose affect.
End to end walkthrough here: Generate an animation with a specific guaranteed idle pose.
Currently in Motion Stage (beta) only.
Target is for Motion Factory with custom pose support.
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