> For the complete documentation index, see [llms.txt](https://docs.motorica.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.motorica.com/learn/concepts/motion-stage.md).

# Motion Stage

Learn about Motorica's free-to-use product for generating single-take animations for films and games.

## Overview

<figure><img src="https://3701240830-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fd4XRcFZ7K0KOxbfN13Yz%2Fuploads%2FOkTaZe0ZFbJxO8BPazao%2Fimage.png?alt=media&amp;token=57a233b8-ae12-44a9-957c-64b5fbfb3de8" alt=""><figcaption></figcaption></figure>

Motion Stage allows animators to freely test Motorica's Motion Engine and generate single-take animations. This product is best used for cinematics that only require single locomotion movement.

## Workflow

You can create a scene by controlling details of the Performer, the Motion and applying [Base Modifiers](/learn/concepts/motion-stage/base-modifiers.md).

### Styles

The animation's model style can be selected and changed from a selection of Motorica styles. For more information, view the [Styles](/learn/concepts/styles.md) Concepts page.

### Motion

Motion Stage uses a streamlined interface to easily select a preset trails and motion for the virtual actor to use for their animation. Motions can be edited based on various variables for speed, duration, angles, arc rates, and more.

If you don't want to use Motorica's preset root motion, you can upload your own `.fbx` files with root motion data for the model to use instead.

Advanced controls can also be used to changed the motion's simulation type, acceleration and deceleration rates, and more advanced turning rates and styles.
