> For the complete documentation index, see [llms.txt](https://docs.motorica.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.motorica.com/learn/concepts/motion-stage.md).

# Motion Stage

## Overview

<figure><img src="/files/oMpgdemVIQfClUGnDewv" alt="A grid background with an orange human model starting to run along a trail, and UI elements surrounding the digital space."><figcaption><p>Example of an initial startup in Motion Stage.</p></figcaption></figure>

Motion Stage allows animators to freely test Motorica's Motion Engine and generate single-take animations. This product is best used for cinematics that only require single locomotion movement.

## Workflow

There are three tabs in Motion Stage: Styles, Motion, and Options

### Styles

The animation's model, personality, and scale are adjusted within the Styles tab. For more information, view the [Styles](/learn/concepts/styles.md) Concepts page.

### Motion

Motion Stage uses a streamlined interface to easily select a preset trails and motion for the virtual actor to use for their animation. Motions can be customized based on various variables for speed, duration, angles, arc rates, and more.

If you don't want to use Motorica's preset root motion, you can upload your own `.fbx` files with root motion data for the model to use instead.

Advanced controls can also be used to changed the motion's simulation type, acceleration and deceleration rates, and more advanced turning rates and styles.

### Options

The Options tab provides three features for looping, mirroring, and phase shifting an animation.

* **Looping** an animation seamlessly cycles the animation so there are no cuts or stutters from start to finish. The outcome of a loop depends on whether the chosen motion allow for seamless transitions. For example, it's difficult to loop an animation with start and end points that are not synchronized, have differing velocities, and are short in duration.
* **Mirroring** reflects the overall animation.
* **Phase shifting** creates foot variations of the same animation. For more information, view the [Phase Shifting](/learn/concepts/the-motion-engine.md#phase-shifting) section in The Motion Engine's Concepts page.&#x20;


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