Base Modifiers
Base modifiers are alterations that change an animation as a whole, rather than at a specific moment within it.
What they have in common
Every base modifier acts on the entire performer. Switching one on changes the whole animation. Each one meaningfully alters the result.
Base modifiers can also be saved together with a style as a single Preset. A Preset captures a style plus the modifiers applied to it, so a look you've dialled in once becomes a cohesive custom style you can reuse.
What's included
Loop - creates looping animation from the provided root motion.
Mirror - mirrors the animation left-to-right.
Key Idle Pose - defines the pose the character reaches when coming to a stop, or accelerates from, at idle.
Phase-Shift - shifts the gait phase, changing which foot hits the ground throughout.
Character Scale - scales the character and provides believable results at different heights while keeping root motion the same.
What isn't a base modifier
Cues directs a performance at a specific point across time while a base modifier applies across the whole performer.
Styles are the underlying movement character. Base modifiers alter a style; they don't replace or become one.
When to reach for a base modifier
Reach for one when the thing you want to change is true of the entire animation - it should loop, it should face the other way, the character is a different size. If you want something to happen at a particular moment, that's a cue. If the movement itself is wrong, change the style rather than modifying it.
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