Cues
Cues are guidance you give to the performer that changes the animation over time.
Summary
Cues are additional changes to the animation you can apply on top of the base animation.
Think of a cue the way you'd think of direction given to a performer on stage; you tell them what to do and when, and they carry it through the take.

What's included
Style Cues - specify style transitions over time, so the performer moves from one style into another as the animation plays.
Style Intensity - dial a style beyond 100%, pushing the performance further than the style alone allows.
What isn't a cue
Base modifiers apply one setting to the entire clip. A cue changes the animation as it plays.
Styles are the underlying movement character. A style cue directs the performer to switch to a different style temporarily; it doesn't create one.
When to reach for a cue
Reach for a cue when what you want changes partway through - the performer starts neutral and gets injured, or a style needs to push harder through one stretch of the take. If the change is true of the whole animation, that's a base modifier. If the movement is wrong from the start, change the style.
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