> For the complete documentation index, see [llms.txt](https://docs.motorica.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.motorica.com/learn/concepts/motion-stage/cues.md).

# Cues

Cues are guidance you give to the performer that changes the animation over time.

### Summary

Cues are additional changes to the animation you can apply on top of the base animation.

Think of a cue the way you'd think of direction given to a performer on stage; you tell them what to do and when, and they carry it through the take.&#x20;

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### What's included

* **Style Cues** - specify style transitions over time, so the performer moves from one style into another as the animation plays.
* **Style Intensity** - dial a style beyond 100%, pushing the performance further than the style alone allows.

### What isn't a cue

* Base modifiers apply one setting to the entire clip. A cue changes the animation as it plays.
* Styles are the underlying movement character. A style cue directs the performer to switch to a different style temporarily; it doesn't create one.

### When to reach for a cue

Reach for a cue when what you want changes partway through - the performer starts neutral and gets injured, or a style needs to push harder through one stretch of the take. If the change is true of the whole animation, that's a base modifier. If the movement is wrong from the start, change the style.
