# Motorica Docs

## Motorica Docs

- [Welcome](https://docs.motorica.com/readme.md)
- [Introduction](https://docs.motorica.com/getting-started/introduction.md): Orientation to Motorica's suite of animation products.
- [Overview](https://docs.motorica.com/learn/overview.md): Motorica provides a suite of animation tools for generating believable locomotion animation for films and games. Learn how to use these products via our Tutorials and Concept pages.
- [Tutorials](https://docs.motorica.com/learn/tutorials.md): Learn how to use Motorica's suite of Motion Engine products by creating animations datasets for zombies, goblins, and humans.
- [Animate a Walking Zombie](https://docs.motorica.com/learn/tutorials/animate-a-walking-zombie.md): \[This tutorial will demonstrate how to create a single styled animation in motion stage. Meant for complete beginners (possibly free trial users).]
- [Animate a Sneaking Goblin](https://docs.motorica.com/learn/tutorials/animate-a-sneaking-goblin.md): \[This tutorial will demonstrate how to animate a mix of two styles with unique motion settings in motion stage. Meant for beginners, but must be customers that have full access to Motion Factory.]
- [Generate and Use Animation Datasets in Unreal Engine](https://docs.motorica.com/learn/tutorials/generate-and-use-animation-datasets-in-unreal-engine.md): \[This tutorial, split into two parts, will demonstrate how to use motion factory to generate a dataset for use in Unreal Engine. Meant for users that have a very basic understanding of Motorica.]
- [Part 1: Animate Datasets of a Woman Crouching](https://docs.motorica.com/learn/tutorials/generate-and-use-animation-datasets-in-unreal-engine/part-1-animate-datasets-of-a-woman-crouching.md): \[Part 1 encompasses the Motion Factory part of this tutorial]
- [Part 2: Utilize Datasets in Unreal Engine](https://docs.motorica.com/learn/tutorials/generate-and-use-animation-datasets-in-unreal-engine/part-2-utilize-datasets-in-unreal-engine.md): \[Part 2 will demonstrate how Motorica integrates seamlessly into Unreal Engine and Unreal's Motion Matching system]
- [Concepts](https://docs.motorica.com/learn/concepts.md): Understand the context behind Motorica and each product's features. The building-blocks and fundamentals of Motorica lies within our Concepts.
- [The Motion Engine](https://docs.motorica.com/learn/concepts/the-motion-engine.md): Learn the foundational technology behind Motorica's products: The Motion Engine
- [Styles](https://docs.motorica.com/learn/concepts/styles.md): Learn about the Styles system: directing your virtual actor with select personality and character based on real motion capture performances.
- [Motion Stage](https://docs.motorica.com/learn/concepts/motion-stage.md): Learn about Motorica's free-to-use product for generating single-take animations for films and games.
- [Motion Factory](https://docs.motorica.com/learn/concepts/motion-factory.md): Learn about Motorica's enterprise solution for generating batch locomotion datasets for motion matching systems.
- [Style Cloning](https://docs.motorica.com/learn/concepts/style-cloning.md): Learn about Style Cloning and how you can create completely original Styles for use within Motion Stage and Motion Factory.
- [Front-end Platform Integration](https://docs.motorica.com/learn/concepts/front-end-platform-integration.md): Learn how Motorica easily integrates with leading game and animation software with provided plugins, and toolsets.
- [Key Idle Pose (KIP)](https://docs.motorica.com/learn/concepts/key-idle-pose-kip.md)
- [Overview](https://docs.motorica.com/documentation/overview.md): Consult our documentation for How-To Guides and Reference pages on using Motorica's suite of animation generation products.
- [Character Authoring](https://docs.motorica.com/documentation/character-authoring.md): Products and features that help you get the character you want.
- [Motion Stage](https://docs.motorica.com/documentation/motion-stage.md): Motion Stage: a free, readily available service for producing single take animations.
- [How-To Guides](https://docs.motorica.com/documentation/motion-stage/how-to-guides.md): Walkthrough how to create simple and complex single-take animations using our How-To Guides with Motion Stage
- [Generate a Single-take Animation](https://docs.motorica.com/documentation/motion-stage/how-to-guides/generate-a-single-take-animation.md): Quickly and easily generate a single-take locomotion animation.
- [Generate an animation with a specific guaranteed idle pose](https://docs.motorica.com/documentation/motion-stage/how-to-guides/generate-an-animation-with-a-specific-guaranteed-idle-pose.md)
- [Import Root Motion](https://docs.motorica.com/documentation/motion-stage/how-to-guides/import-root-motion.md): \[A simple guide on how users can generate animations using uploaded custom root motion fbx.]
- [Motion Stage Reference](https://docs.motorica.com/documentation/motion-stage/motion-stage-reference.md): Reference for the UI elements and features within Motion Stage.
- [Key Idle Pose (KIP)](https://docs.motorica.com/documentation/motion-stage/motion-stage-reference/key-idle-pose-kip.md): Technical reference for the feature
- [Motion Factory](https://docs.motorica.com/documentation/motion-factory.md): Motion Factory: a Motion Engine service used for generating large locomotion datasets for motion matching systems.
- [How-To Guides](https://docs.motorica.com/documentation/motion-factory/how-to-guides.md): Walkthrough how to create bulk locomotion datasets and how to use specific features within Motion Factory.
- [Generate Animation Datasets Using the Simplified Workflow](https://docs.motorica.com/documentation/motion-factory/how-to-guides/generate-animation-datasets-using-the-simplified-workflow.md): Walkthrough how to generate a locomotion animation dataset using Motion Factory.
- [Adjust Animations for your Character's Scale](https://docs.motorica.com/documentation/motion-factory/how-to-guides/adjust-animations-for-your-characters-scale.md)
- [Generate Animations for Left & Right Foot Coverage](https://docs.motorica.com/documentation/motion-factory/how-to-guides/generate-animations-for-left-and-right-foot-coverage.md): Walkthrough how to easily create perfect alternate foot coverage using Phase Shifting.
- [Trail Set Manager Guides](https://docs.motorica.com/documentation/motion-factory/how-to-guides/trail-set-manager-guides.md): Walkthrough how to create Trail Sets for use in Motion Factory with the Trail Set Manager module.
- [Create Preset Trail Sets with the Guided Template](https://docs.motorica.com/documentation/motion-factory/how-to-guides/trail-set-manager-guides/create-preset-trail-sets-with-the-guided-template.md): Walkthrough how to create a Trail Set for use in Motion Factory.
- [Create and Edit Gaits, Trails, and Trail Segments](https://docs.motorica.com/documentation/motion-factory/how-to-guides/trail-set-manager-guides/create-and-edit-gaits-trails-and-trail-segments.md): Walkthrough how to fully customize Trail Sets by creating and editing Gaits, Trails, and Trail Segments.
- [Reference](https://docs.motorica.com/documentation/motion-factory/reference.md): Consult Motion Factory's Reference docs for additional technical information, such as features for customization, allowed uplodable data formats, and more.
- [Motion Factory Reference](https://docs.motorica.com/documentation/motion-factory/reference/motion-factory-reference.md): Reference for the UI elements and product features in Motion Factory.
- [Trail Set Manager Reference](https://docs.motorica.com/documentation/motion-factory/reference/trail-set-manager-reference.md): Reference for the UI elements and product features in Trail Set Manager.
- [Pure Root Motion Format](https://docs.motorica.com/documentation/motion-factory/reference/pure-root-motion-format.md): Pure Root Motion, captured from character movement or simulated, can be uploaded to the Trail Set Manager for creating custom Trails.
- [Keybinds](https://docs.motorica.com/documentation/motion-factory/reference/keybinds.md): \[A reference page detailing the keybinds possible within Motion Factory]
- [Style Cloning](https://docs.motorica.com/documentation/style-cloning.md): Create your own Styles with custom mocap data for use in Motion Stage and Motion Factory.
- [How-To Guides](https://docs.motorica.com/documentation/style-cloning/how-to-guides.md): Walkthrough how to create, edit, and use your own Style Clones for generating believable animations.
- [Record Mocap for a Style Clone](https://docs.motorica.com/documentation/style-cloning/how-to-guides/record-mocap-for-a-style-clone.md): Walkthrough what kinds of mocap data you need to record to create a well-performing Style Clone
- [Create a Style Clone](https://docs.motorica.com/documentation/style-cloning/how-to-guides/create-a-style-clone.md): Upload your own Mocap data to create a custom Style Clone for use in Motion Stage and Motion Factory.
- [Export MotionBuilder Mocap Data](https://docs.motorica.com/documentation/style-cloning/how-to-guides/export-motionbuilder-mocap-data.md): Walkthrough how to export mocap data from MotionBuilder to create a Style Clone.
- [Edit an Animation's Root Motion Data](https://docs.motorica.com/documentation/style-cloning/how-to-guides/edit-an-animations-root-motion-data.md): Walkthrough how to edit an uploaded animation's root motion data to get the best quality outputs from your Style Clones.
- [Reference](https://docs.motorica.com/documentation/style-cloning/reference.md): Consult Style Cloning's reference docs for additional technical information, such as full descriptions on the product's dashboards, supported uploadable data types, and mocap recording guidelines.
- [Style Cloning UI](https://docs.motorica.com/documentation/style-cloning/reference/style-cloning-ui.md): Reference for the dashboards within Style Cloning.
- [Mocap Recording Guidelines](https://docs.motorica.com/documentation/style-cloning/reference/mocap-recording-guidelines.md): Guidelines and best practices for recording mocap to create a Style Clone.
- [Dance Card Shot List](https://docs.motorica.com/documentation/style-cloning/reference/dance-card-shot-list.md): A list of mandatory and optional dance cards for a Motorica Style Clone.
- [Data Preparation](https://docs.motorica.com/documentation/style-cloning/reference/data-preparation.md): Preparation guidelines for cleaning recorded mocap data for your Style Clone.
- [Integrations](https://docs.motorica.com/documentation/integrations.md): Learn how to integrate Motorica's suite of animation products into your front-end engine of choice.
- [Unreal Engine](https://docs.motorica.com/documentation/integrations/unreal-engine.md): Motorica offers full support for generating animations and motion matching datasets into Unreal Engine.
- [How-To Guides](https://docs.motorica.com/documentation/integrations/unreal-engine/how-to-guides.md): Walkthrough how to set up plugins for integrating Motorica's generated animations into Unreal Engine projects.
- [Setup and Use UE Root Motion Recorder Plugin](https://docs.motorica.com/documentation/integrations/unreal-engine/how-to-guides/setup-and-use-ue-root-motion-recorder-plugin.md)
- [Import Single Animations Onto Import Plugin Skeleton](https://docs.motorica.com/documentation/integrations/unreal-engine/how-to-guides/import-single-animations-onto-import-plugin-skeleton.md): Walkthrough how to import animations onto the UE Importer plugin's version of the Motorica skeleton.
- [UE Importer Plugin in 90 Seconds](https://docs.motorica.com/documentation/integrations/unreal-engine/how-to-guides/ue-importer-plugin-in-90-seconds.md): A quick 90-second run-through of how to use Motorica's Importer plugin to bring your Motion Factory dataset into Unreal Engine
- [Reference](https://docs.motorica.com/documentation/integrations/unreal-engine/reference.md): Unreal Engine Reference docs for easy-to-implement and fully-supported plugins.
- [UE Importer Plugin](https://docs.motorica.com/documentation/integrations/unreal-engine/reference/ue-importer-plugin.md): Lightweight plugin to streamline Motion Factory to UE Motion Matching workflows.
- [UE Root Motion Recorder Plugin](https://docs.motorica.com/documentation/integrations/unreal-engine/reference/ue-root-motion-recorder-plugin.md): Lightweight UE plugin to record a capsule's exact root motion movement and trajectories.
- [UE Spring Movement Component](https://docs.motorica.com/documentation/integrations/unreal-engine/reference/ue-spring-movement-component.md): Experimental plugin featured in our Unreal Sample Project
- [Unity](https://docs.motorica.com/documentation/integrations/unity.md)
- [Godot](https://docs.motorica.com/documentation/integrations/godot.md)
- [Blender](https://docs.motorica.com/documentation/integrations/blender.md)
- [Maya](https://docs.motorica.com/documentation/integrations/maya.md)
- [Houdini](https://docs.motorica.com/documentation/integrations/houdini.md)
- [Motorica Changelog](https://docs.motorica.com/motorica-changelog/motorica-changelog.md): Rolling changelog for Motorica products.
