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Motorica Changelog

Rolling changelog for Motorica products.

2026-09-01 | v0.25.0

Motion Stage v1.5

Motion Stage receives a suite of new updates and improvements to ensure you get the tools you need to create the animations you desire. A number of new features, and improvements await!

What's New

  • Path Authoring Tools - define your root motion visually with our pen or spline tools.

  • Presets - tweak and find a style you love, save all your changes. Load it up again when you

  • Style Transitions - get the custom performance you've always wanted by directing when and what style and performance should have.

  • New Style & Model browser - easily browse, filter and sort to find what you want. Favorite it for easy access.

⚙️ What's Better

  • Undo actions with Control + Z!

2026-08-18 | v0.24.1

🧰 What's Fixed

  • Batch editing no longer flags valid trail sets as invalid

2026-08-03 | v0.24.0

🧰 What's Fixed

  • Root motion now scales consistently with the character everywhere, including in exported clips — scaled characters no longer drift or move incorrectly on export

2026-07-28 | v0.23.1

What's New

  • Refunds in Credit Overview: Refunded credits now appear in your Credit Overview, so returned credits are visible alongside your usage.

⚙️ What's Better

  • Sequencer colours now match the objects in your scene, making it easier to see what's what

  • Max frame limit updated to match current generation limits

🧰 What's Fixed

  • Trail Set editor now warns you when segmented trails run longer than the max frame limit

  • Trail Set editor now accounts for looping when applying the max frame limit (looping halves it)

2026-07-14 | v0.22.1

⚙️ What's Better

  • Leaving feedback on a Lab now returns more the lab credits

🧰 What's Fixed

  • In the Hit Reactions lab, the performer now reliably enters T-pose preview mode after you change settings

  • In the Hit Reactions lab, preview no longer shows stale or misleading root motion

2026-07-08 | v0.22.0

What's New

  • Hit Reactions Lab: Labs are an experimental experience tailored for our design partners for early access to the latest features. Generation costs free Labs credits only. You can receive more free Labs credits by providing feedback.

⚙️ What's Better

  • Clearer Key Idle Pose settings panel, with an improved layout and better tooltips

  • Creating a Key Idle Pose now defaults to Create, with Upload marked as experimental

🧰 What's Fixed

  • Creating a new gait no longer briefly flashes an error message

  • Per-segment speed multipliers now take effect in Motion Factory

  • Fixed a T-pose "ghost" that could appear when a Key Idle Pose was applied without an animation

2026-07-06 | v0.21.4

⚙️ What's Better

  • When animation curves don't start at frame 0, you now get a single clear warning instead of one per channel

🧰 What's Fixed

  • Downloading assets from the Style Clone dataset page no longer consumes credits — dataset assets now download as .bvh

2026-06-26 | v0.21.3

⚙️ What's Better

  • Improved tooltips, labels and parameter ordering for Key Idle Pose

🧰 What's Fixed

  • Reimporting idle and turn-while-idle files from Motion Factory no longer throws false errors

2026-06-15 | v0.21.1

⚙️ What's Better

  • Key Idle Pose has moved to the Styles tab, where it now lives as its own section with a Beta badge and an enable switch

  • KIP markers and motion labels are now a single merged lane in the sequencer's Cues group, with blend in/out windows drawn around each keyframe

  • Signing in now returns you to the page you were trying to reach

🧰 What's Fixed

  • Character scaling fixes across Motion Stage, trails and composites

  • Playback speed dropdown now uses our styled UI

  • Motion label lane no longer overshoots the root motion

  • Tick labels in frames mode are now evenly spaced

2026-06-03 | v0.21.0

What's New

  • Key Idle Pose is now in Beta: New parameters, reworked around a clearer "cues" model. See our guides to learn more about the Key Idle Pose feature and how to use it.

🧰 What's Fixed

  • Checkboxes are now easier to see on dimmed screens

  • Spacebar play/pause shortcut now works in the sequencer

2026-05-13 | v0.20.1

⚙️ What's Better

  • Clearer naming in the app: "actors" and "characters" are now performers, and "Motion" is now Rootmotion

🧰 What's Fixed

  • Fixed an error when creating or updating nodes in Trail Set Manager

  • Right-clicking a selected node no longer reloads the 3D scene

  • Contact shadows now render correctly for characters with a high hip height

2026-04-07 | v0.20.0

What's New

  • New Domain: app.motorica.com is the new home for the Motorica web app! For now, visiting the old site will redirect you to the new one.

  • 'Generate Idle' option for Key Idle Pose: This new feature allows you to use KIP without uploading a custom idle pose. Instead, you can generate an idle pose from any style you have access to, all within the web app.

2026-04-07 | v0.19.1

⚙️ What's Better

  • Style Cloning data upload improvements, fixing issues caused with specific axis configurations

🧰 What's Fixed

  • Minor bug fix for users in multiple organizations

2026-04-07 | v0.19.0

What's New

  • Key Idle Pose: A highly-requested feature that allows you to define a specific pose that will be reached when the character comes to a stop, or accelerates from idle.

  • New Sequencer in Motion Stage: We've replaced the old scrubber in Motion stage with our all-new sequencer, delivering a smoother experience with advanced animation viewing controls

  • Improved Credit Overview UX: Easier ways to track your spending, to make sure there are no nasty surprises

⚙️ What's Better

  • Better style clone model viewing options

🧰 What's Fixed

  • Bug fixed that would sometimes sign users out automatically

  • UI improvements for Safari users

2026-03-13 | v0.18.2

What's New

  • Trail Manager folder import: Inside trail manager, you can upload an entire folder structure containing your FBX or JSON trails, rather than just importing groups of files.

⚙️ What's Better

  • Right-click interactions in Trail Manager

  • Folder view QOL improvements

🧰 What's Fixed

  • More reliable caching in Motion Factory

  • Bug fixed that prohibited style mixing on models with exactly two styles

2026-03-13 | v0.18.1

⚙️ What's Better

  • Improved tooltips in Trail Manager

2026-03-13 | v0.18.0

What's New

  • Trail Manager: A brand new feature that allows you to have full control over the Motion Factory workflow. Now you are able to use our Simplified setup as a base to curate your own datasets, or even build your own from scratch! (Supporting documentation for this feature is on the way)

  • FBX Trail Import in Motion Factory: Along with our JSON format, Motion Factory now takes FBX files for uploading custom root motion.

⚙️ What's Better

  • Motion Factory's Custom Mode has been reworked. Now, it will take you directly to Trail Manager, which has all the features of the Legacy Custom mode and more!

  • Folder view in Animation Previewer: Inside Motion Factory, the animation viewer now uses a folder view for navigation.

2026-01-29 | v0.17.0

What's New

  • Phase Shifting in Motion Stage: Now, by visiting the 'Options' tab in Motion Stage, you will be able to use phase shift in the same way as you have been able to inside Motion Factory!

  • Batch Delete in Motion Factory: Categories & Types in Motion Factory path previewer can now be deleted, allowing for quicker trimming of Motion Factory datasets

    • Note: deletions are persistent per session, but don't carry over if you start a new Motion Factory workflow.

2026-01-16 | v0.16.1

What's New

  • Terms of Service: Clearer process for new users to view & accept terms of service

⚙️ What's Better

  • Motion Factory progress checking: New icons in Motion Factory's previewer, indicating whether a path or category has already been previewed

2025-12-29 | v0.16.0

What's New

  • Credit and transactions page: Now you are able to track credit consumption inside the web app! Simply click your organisation name in the top-right corner, and select 'Credit Overview'

⚙️ What's Better

  • 'Style Blending' is now called 'Style Mixing', a name that more accurately represents the feature

2025-12-05 | v0.15.0

What's New

  • EXPERIMENTAL: Looping with Normalized Gait Cycle - force consistent strides when generating animations with looping (only available in Motion Factory)

⚙️ What's Better

  • Improved Phase Shifting - better outputs to get the other phases significantly faster

2025-11-28 | v0.14.0

What's New

  • Motion Factory now allows "Duration Modifiers," supporting scaling of durations of moving and idle segments

  • Motion Factory now supports Batch Editing of paths by Category, Type, and/or Paths

⚙️ What's Better

  • Removed root motion trimming in Motion Factor as it was a misleading feature carried over from a legacy workflow.

🧰 What's Fixed

  • Loading screen instead of black screen on initial start up of app

  • Resolved an issue where animation generation would sometimes fail after first blending styles and then switching models

  • Other minor fixes

2025-11-21 | v0.13.1

🧰 What's Fixed

  • Ensuring BVH validation logic correctly identifies and validates the hips/root bone based on the actual skeleton structure during Style Cloning

2025-11-21 | v0.13.0

What's New

  • New modern dashboard design for the landing page

⚙️ What's Better

  • More robust warnings when imported root motion in Motion Stage breaks our requirements, detecting:

    • Keyframes with roll and/or pitch

    • Non zero position-y data)

  • Motion Factory's Simplified mode with short paths now has all turn-in-place animations for the idle category

2025-11-07 | v0.12.2

🧰 What's Fixed

  • Fixed issue where changing character height didn't save properly in Motion Factory when restarting the flow

2025-11-04 | v0.12.1

🧰 What's Fixed

  • Switching orgs no longer locks up UI in certain scenarios

  • Default hip height for Motion Factory now won't reset the model selection

2025-10-30 | v0.12.0

What's New

  • New Root Motion Path visualization line in Motion Stage & Motion Factory

⚙️ What's Better

  • Sortable headers on the finetuned models page in Style Cloning

  • 'Pure Root Motion' option for custom path sets in Motion Factory available to all users

🧰 What's Fixed

  • Fixed the search bar in finetuned Models page

2025-10-16 | v0.11.0

What's New

  • Added option to export animations in-place

  • Style Cloning dashboard now links directly to our documents

  • New document section for Motion Capture recording guidelines

⚙️ What's Better

  • Loading indicator and prevention of accidental double clicks on export button on Motion Stage

🧰 What's Fixed

  • Solved issue where users could be stuck on a loading after completing their profile

  • Long model and style names no longer overflow the the dropdown menu trigger

2025-10-03 | v0.10.1

🧰 What's Fixed

  • Fixed issue where looping was not working

  • Duration on Motion Factory timeline is now accurate when previewing a style's idle animation

2025-10-03 | v0.10.0

'Short Paths' Option in Motion Factory

In Motion Factory's Simplified workflow, you now have the option to create a dataset with short paths. These paths provide the same coverage as our longer paths, but broken into smaller segments.

What's New

  • Short Paths option in Motion Factory Simplified mode

  • Progress bar in Style Clone asset manager that tracks how many of the files are previewed

🧰 What's Fixed

  • Loading screen instead of black screen on initial start up of app

  • Resolved an issue where animation generation would sometimes fail after first blending styles and then switching models

2025-09-23 | v0.9.1

🧰 What's Fixed

  • Fixed issue preventing animation downloads in Motion Stage

2025-09-21 | v0.9.0

Motion Factory Local Cache

Return to where you last left off in Motion Factory. We've enhanced the product to automatically store your work session as a local browser cached file as you work.

What's New

  • New Motion Factory return to previous sessions via local caching support

⚙️ What's Better

  • Motion Factory now has "Braking Softness" as a new parameter to Spring Simulation mode

  • Motion Stage now gives users clear warning when attempting to navigate away

🧰 What's Fixed

  • Fixed issue preventing downloads of longer animations in Style Clone dataset management page

  • Feedback window does not block UI in Motion Stage and Motion Factory

2025-09-11 | v0.8.0

Phase Shift Release (Experimental)

Phase Shift is a new experimental Motion Factory feature, allowing you instant creation of perfect alternate foot plants based on any animations you generate.

What's New

  • Added Phase Shift to Motion Factory (experimental)

  • Added Spring Simulation Movement Type

⚙️ What's Better

  • 3D Camera now supports orthographic view

  • Improved preview widgets for Style Cloning to reduce visual noise

  • Enhanced in-app warnings and alerts

🧰 What's Fixed

  • Incorrect FPS metadata for exports

  • Minor fixes

2025-08-07 | v0.7.0

⚙️ What's Better

  • Easier file organization and tracing with improved file name format on export: StyleName_DateOfExport_SeedUsed

  • Streamlined Style Cloning process by removing redundant "Activate Style" step

    • Your active model(s) will have all its styles immediately active and ready for use

2025-08-05 | v0.6.0

What's New

  • (Experimental) Approved Straight animation specification support in Style Cloning

2025-07-16 | v0.5.0

What's New

  • Exporting animations in Motion Stage and Motion Factory now preserves the scaling defined in app

2025-07-03 | v0.4.0

What's New

  • Visualizer options now also available in Motion Factory!

⚙️ What's Better

  • More control for Motion presets for starting angles.

  • QoL changes for Style Cloning:

    • Numbers of assets for shown.

    • Shinier "Preview" button.

    • Clarity on assets using Motorica or provided root motion.

2025-06-23 | v0.3.1

⚙️ What's Better

  • Updated the preview animation for the new base model

2025-06-18 | v0.3.0

Style Cloning: Root Motion Extraction

Root Motion Extraction, or RME, is Motorica's powerful proprietary method to extract accurate root motion from your pure animation data.

This capability is provided in our Style Cloning product for enterprise license users to automatically generate, edit and use Motorica's RME for your training data.

What's New

  • Automatic RME on data upload

  • In-app animation preview

  • Advanced root motion adjustment toolsets

  • Additional warnings and errors

⚙️ What's Better

  • Style Cloning dash board UI improvements

  • Additional error and warning checks for you datasets

  • A way to remove uploaded datasets

🧰 What's Fixed

  • Number of issues and edge cases have been addressed for this experience

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